EDUCON2021 21–23 April, 2021, Radisson Blu Park Royal Palace  Hotel, Vienna, Austria

EDUCON2021 21–23 April, 2021, Radisson Blu Park Royal Palace  Hotel, Vienna, Austria

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Overview

The current digital educational landscape in the Science, Technology, Engineering, Arts and Mathematics (STEAM) disciplines is experiencing a rapid shift due to the dramatic vicissitudes caused by the COVID-19 pandemic. Teaching and learning modes such as distance, online or blended are not new offerings in the digital age but rather they seem to gain a reinvigorated momentum in terms of how digital learning could be designed and orchestrated as means to offer a more playful, personalised and creative learning experience that amalgamates engineering and science with more design-based and artistic learning endeavors. There is indeed a plethora of digital learning tools that may help STEAM teachers to shift the focus of teaching from student teaching (e.g. focus on instruction) to student supportive (e.g. focus on knowledge construction) for enabling students to unleash their creative and resourceful learning potential. However, teachers may feel overwhelmed from the wide array of digital tools, the rigid structure of scientific inquiry and the ill-defined nature of the artistic epistemology. This could cause STEM teachers’ lack of self-confidence in using digital technology and subsequently aversion towards the development of digital content and activities that would foster engagement, creativity and a playful attitude in learning. Indeed, there is evidence that teachers’ confidence in using technology positively influences students’ frequency of using technology for learning. This special session aims to present and elucidate on a series of emerging phenomena on how STEAM digital teaching and learning may be optimised to offer creative and engaging online learning experiences to students. To achieve this, we invite authors to submit research contributions on modeling STEM teachers digital competencies, gameful and game like digital applications for measuring digital skills, digital competencies frameworks and models for teachers to develop and self-assess digital skills related to designing STEAM activities that encourage creative, artistic and scientific digital learning manifestations.

Topics of Interest

  • playful and game-like digital learning tools orchestrated in a blended, online or distant mode
  • serious games that train teachers on digital skills development for science and arts digital teaching and learning
  • Gamified interventions that focus on teachers’ digital pedagogical development
  • Game-based learning interventions that combine arts with science
  • AI-specific skills and competencies for teachers to integrate AI in their digital teaching practice
  • AI-based systems that predict and recommend digital competencies for teachers to develop
  • Digital competencies that enable teachers to create digital learning activities for rhythm, dance and music
  • Open Educational Resources and open science content tools for retrieving, accessing and sharing technology enhanced learning material for STEAM
  • Ethical design competencies and skills particularly in STEAM education
  • Game design as a digital competence to sequence and orchestrate a digital learning course
  • Design thinking as a competence for making tangible learning outcomes
  • Computational thinking as a competence of creating and making
  • Ethics, equity and social inclusion as competencies and capabilities in delivering digital learning

Program Committee

Chairs

  • Nektarios Moumoutzis, Lab of Distributed Multimedia Information Systems and Applications, School of Electrical and Computer Engineering, Technical University of Crete, Greece
  • Petros Lameras, School of Computing, Electronics and Mathematics and Centre of Post Digital Cultures, Coventry University, Coventry, UK

Members

  • Dr Polyxeni Arapi, Technical University of Crete, Chania, Greece - xenia@ced.tuc.gr
  • Dr George Kalmpourtzis, Infinitive Design Labs, France - gkalmpourtzis@infinitivitydesignlabs.com
  • Dr Markos Mentzelopoulos, University of Westminster, London, UK - M.Mentzelopoulos01@westminster.ac.uk
  • Dr Stathis Konstantinidis, University of Nottingham, UK - Stathis.Konstantinidis@nottingham.ac.uk
  • Dr Panagiotis Petridis, Aston University, UK - p.petridis@aston.ac.uk
  • Professor Sylvester Arnab, Coventry University, UK - aa8110@coventry.ac.uk
  • Dr Ian Dunwell, Coventry University, UK - aa6537@coventry.ac.uk
  • Dr Iraklis Paraskakis, City College, Thessaloniki, Greece - iparaskakis@seerc.org
  • Professor Sara de Freitas, Birkbeck College, University of London - sara@dcs.bbk.ac.uk

Important Dates

15 Oct 2020EXTENDED
Abstract submission, Proposals for Special Sessions, Panels and Workshops
26 Oct 2020Invitation to submit complete papers
07 Dec 2020Complete paper upload for accepted abstracts (main conference)
Submission of complete papers for Special Sessions, Work In Progress and Student Poster (no abstracts)
13 Jan 2021Notification of Acceptance,
Author Registration open
17 Feb 2021Author/Early Bird registration,
Camera-ready submission for all submission types
20 Apr 2021Pre-conference Workshops
21 Apr 2021Conference Opening

Submission

Please find instructions here: http://www.educon-conference.org/current/paper_preparation.php.

Important Dates

15 Oct 2020EXTENDED
Abstract submission, Proposals for Special Sessions, Panels and Workshops
26 Oct 2020Invitation to submit complete papers
07 Dec 2020Complete paper upload for accepted abstracts (main conference)
Submission of complete papers for Special Sessions, Work In Progress and Student Poster (no abstracts)
13 Jan 2021Notification of Acceptance,
Author Registration open
17 Feb 2021Author/Early Bird registration,
Camera-ready submission for all submission types
20 Apr 2021Pre-conference Workshops
21 Apr 2021Conference Opening

Contact

EDUCON Clearing house
info@educon-conference.org

Mailing List

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